"Dungeon Game" Prototype
January, 2010 - During my internship at Warb Web, I had the opportunity to work on a few games. This is a rough prototype for a medieval adventure game I had worked on but then my schooling started and we had to part our separate ways. I was responsible for all the artwork and a majority of the battle mechanic concept.
Despite the lack of loading screen, it IS loading.
Despite the lack of loading screen, it IS loading.
---Features---
CONTROLS
INTERFACE
CONTROLS
- Left and Right Arrow keys: Move
- Down Arrow Key: Block (You can shuffle left to right while shielding)
- D: Attack (Hold D to charge for Dash attack while butcher cleaver is equipped)
- Numbers: to use corresponding potions
- Space Bar: Picks up gold and potions
- I: Inventory (or click on screen)
- P: Pause
- F1: Restarts Demo
INTERFACE
- Drag and drop respective equipment to equip/un-equip items
- Red Bar = Health
- Blue Bar = Special Power (Drains on use of Dash attack)
- Grey Bar is Shield Strength (Drains when blocking attacks. Upon Break you cannot shield for a short time
BUG: Skeleton's with maces attacks do not do anything. Restart the demo to respawn then with (hopefully) different weapons.
Ye Scurvy Dawgs
August 8, 2009 - Had the opportunity to have some voice acting in an animation for the first time. (www.briansommer.com)
Opening music from Muppet Treasure Island
Opening music from Muppet Treasure Island
Hillside Settlement
July 8, 2009 - This one was done mainly because I enjoyed making time lapses of houses then I figured I needed to add some element of story before I published it. It had a much stronger emotional impact than I thought it would due to Denny Schneidemesser's amazing musical talent.
Muffin Mix
June 10, 2009
Bedtime Story
June 6, 2009 - Third flash film I completed. Originally it was going to consist of a battle between pirate ships. That ended up being scrapped but left the door open for Ye Scurvy Dawgs.
Run Laddie Run
My first flash animation! uploaded in the Spring semester of '09. Mainly a product of what I had learned from Max Croft at the University of Central Florida. After creating a goofy run cycle, I had to do something with it.